Thursday, September 23, 2010

Starting Math Library

Today I copied over the reference files to start the project. I then replaced the .cpp and .h files that we are supposed to edit with my files from engine programming. I created a second workspace in order to test to make sure that my project runs properly, which resulted in me catching some files that I forgot to mark for add, so that was helpful.

I'm trying to switch to VS 2010, but it's acting strange. I get the following output with all tests turned on. It seems that 5 tests are just plain not running.

'MathEngineTest.exe': Loaded 'C:\Users\John\Desktop\Physics450\keenan2010fall_gam450\students\jmurphy\Debug\MathEngineTest.exe', Symbols loaded.
'MathEngineTest.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Symbols loaded (source information stripped).
'MathEngineTest.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Symbols loaded (source information stripped).
'MathEngineTest.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Symbols loaded (source information stripped).
'MathEngineTest.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded.
...............................................................................................
OK (95 tests)
The program '[3092] MathEngineTest.exe: Native' has exited with code 0 (0x0).

Thursday, September 16, 2010

First assignment

I have a lot of experience setting up perforce at this point (this is my 4th repository on the server!), so it went pretty smoothly.

I always have trouble wrapping my head around recursion, but I could tell that that was the way to go based on the formula for a Fibonacci number, so I didn't have much trouble with this first assignment.

First Post

I successfully made my blog for game physics!

I found out today that some physical constants that have been used to divine the laws of physics are not constant after all, so I'll probably have to unlearn everything later on. But, really, isn't life all about unlearning all the stuff you think you know?